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Welcome to the Mac OS MUD Zone: Servers

  • LDMud
    Taken from the LDMud home page:
    LDMud started as a project to clean up and modernize Amylaar's LPMud gamedriver. Primary goals are full documentation, a commented source body and out-of-the-box support for the major mudlibs, of which the commented source body has been pretty much completed. During the course of work a lot of bug fixes and improvements found heir way into the driver -- much more than originally expected, and definitely enough to make LDMud a driver in its own right.

    But LDMud is a slow burn project for Lars, so keep that in mind as you use it. Nevertheless, it's wonderful what doors Mac OS X opens, huh? :-) Thanx to Otto Rasanen.

  • SlashMUD
    SlashMUD is an Open Source, Macintosh-based MUD. SlashMUD is fully object-oriented and includes many unique features. Much customization can be done by editing the data files and by writing a SlashMUD Plugin (or of course editing the source code).

  • Clan Lord
    Although not truly a MUD, it fulfills much of the same purpose of being a multi-user role-playing and gaming environment. Looks pretty cool, but haven't tried it since it's a commerical effort.

  • PennMUSH for Mac
    PennMUSH for Macintosh, by Dan Williams, is a port of the popular PennMUSH server to the Mac OS. There's a version for "classic" Mac OS, plus you can find a version for Mac OS X/Darwin on Dan's site as well.

    27 July 2003 - I haven't been able to connect to the mac.pennmush.org web site for some time, so I've updated the above link to go to the main PennMUSH page. It's also my understanding that the regular *nix distribution of PennMUSH works just fine under Mac OS X so you can give that a try. Ah, the joys of Unix/Linux/BSD and Mac OS X. :-)

  • DikuMUD for Mac OS
    Dan Williams (author of PennMUSH for Mac) has ported DikuMUD to Mac OS. This port was a one-shot deal and will NOT be maintained by Dan (he has other projects consuming his time). He will deal with issues (not bugfixes) with the port until someone decides to volunteer to pick it up, now that the hard work is done. (not me -Hsoi) ;-)

    This archive also includes a tutorial on how to port MUD servers to (classic) Mac OS. I maintain a local mirror of this archive here.

  • TinyMUSH/Mac
    TinyMUSH is a descendant of TinyMUD, both multi-user servers for text-based, interactive worlds, traditionally deployed on a unix system. The TinyMUSH/Mac project is a continuing effort to bring this to the Macintosh.

  • MacGoesMOO
    MacGoesMOO (MGM) is a port of the LambdaMOO 1.8.0p6 server to Mac OS, with a few custom additions, like support for an in-MOO source-level debugger, support for plugins, etc.

    12 Feb 2001 - It has come to my attention that MGM is a dead project. On 8 Feb 2001, Steve Caron posted to the MGM mailing list saying: "MGM is no longer being developed or supported (well, perhaps just a little). This is due to college and a full-time job. Ah, how real-life intrudes."

    Steve's email continues: "To answer your other question, about why the web server that MGM used to reside on no longer exists... the hard drive suffered a major meltdown. I was able to restore the MGM files after a lot of poking around, but by the time, interest in MGM seemed to have dwindled. You can find the complete set of MGM files at: ftp://ftp.merphle.com/pub/MOO/. This includes the source files, as well as some additional plugins. Finally, MGM never made it out of beta phase, simply because we did not have enough time/manpower to fully stress-test it. From what we've seen, it seems to be reasonably bug-free (tho not as fast as we had hoped). Thanks for your interest! :)"

  • MUD/Mac OS
    This was a collection of MUD servers ported to run on Classic Mac OS (Mac OS 8 and 9), including SMAUG, Envy 2.2, and ROM 2.4b4. The ports were done by Chris Jacobson . However, some time ago the files were lost in various server transitions, so unless some kind soul still has the original distribution archives and is willing to send them to me to host locally on my server, they're lost to the world.

    But ths loss really isn't the end of the world. The main reason ports like these were done was because traditional MUD code distributions were written for Unix systems, and that didn't mesh well with how Classic Mac OS worked (especially regarding the networking support). Now that Mac OS X is out, you've got yourself a world-class Unix-like system (Darwin, a BSD flavor, to be specific). Most MUD distributions can be compiled out of the box and run on Mac OS X just fine. If they don't work out of the box, it should just take a little tweaking to make the code work. If the thought of that scares you, you should reconsider trying to run a MUD server since running a MUD server requires programming skill and knowledge. You can find all sorts of MUD distributions at the ftp.game.org archives.

    Chris Jacobson has also been working on another project called Aliens vs Predator: The MUD.

    2 December 2001 - Austin Clemens emailed me some instructions on getting the original/Unix ROM 2.4b6 source code to compile under Mac OS X (apparently it doesn't compile "out of the box"). I've not confirmed these instructions, just passing along the information that was passed along to me.

    • Start with the stock/original/Unix ROM 2.4b6 source code.
    • Remove srandom declaration from db.c.
    • Remove malloc.h from save.c.
    • Change gcc to cc in Makefile.
    • Add -Dunix to the C_FLAGS in the Makefile.
    • Build/make as usual.

  • CircleMUD
    CircleMUD is a long-standing DikuMUD variation, and is considered to be a great, stable codebase for a MUD server. It's small on initial features, so it gives you a lot of room for growth, and customization.

    CircleMUD has been ported to just about every platform under the sun. Off the main CircleMUD Web and FTP sites you will find what you need to get Circle running on Mac.

    On 27 October 2000, I compiled the CircleMUD 3.0p17 source stock on Mac OS X public beta. I downloaded the source, followed the README.UNIX instructions (working totally on the command line in Terminal), and it worked without a hitch. Nice job!

  • MacMOO Server
    This is a VERY OLD (and probably no longer works) port of the MOO server to the Mac. It's pretty ugly, but this README file might be of some use to you, if you're brave enough (or lazy enough) to try to get this running.

  • MacMUD
    MacMUD is an LP Mud server that hasn't been updated nor been known to work in a long time (it doesn't seem to sit well with PPC-based Macs nor Open Transport). If you'd like to try to get it working, feel free to download the source code.

  • MacDGD
    DGD (Dworkin's Generic Driver) is a mud server that uses the same overall design as Lars Pensj's LP server. However, DGD uses less memory (disk-based) and can dump state and later restart from that state.

    Furthermore, I have heard the standard MudLIB can work with DGD, and that there's also an LPMOO lib that can run most MOO cores. Again, I've not tried this.

    And Andrew Ludgate sent me this link to the DGD FAQ.

  • MacMERC
    MacEnvyMUD
    These are ports of MacMERC and EnvyMUD to run as single-user entities on Mac. They are terrible and lame and I wouldn't recommend anyone wasting the time to download them -- you'll just be disappointed (I should know, as I'm the one that did these ports). However, they are still useful as a reference point if you perhaps wish to make them work (get GUSI) and/or port other MUD codes to the Mac.

 

 


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Page Created: 28 December 1999
Last Modified: 06 December 2004